SpellVisual

Column Type Reference Comment
ID int32    
PrecastKit int32    
CastKit int32    
ImpactKit int32    
StateKit int32    
StateDoneKit int32    
ChannelKit int32    
HasMissile int32    
MissileModel int32    
MissilePathType int32    
MissileDestinationAttachment int32    
MissileSound int32    
AnimEventSoundID int32 SoundEntries#ID  
Flags int32    
CasterImpactKit int32    
TargetImpactKit int32    
MissileAttachment int32    
MissileFollowGroundHeight int32    
MissileFollowGroundDropSpeed int32    
MissileFollowGroundApproach int32    
MissileFollowGroundFlags int32    
MissileMotion int32    
MissileTargetingKit int32 SpellVisualKit#ID  
InstantAreaKit int32    
ImpactAreaKit int32    
PersistentAreaKit int32    
MissileCastOffset float[3]    
MissileImpactOffset float[3]