CreatureModelData

Column Type Reference Comment
ID int32    
Flags int32    
ModelName string    
SizeClass int32    
ModelScale float    
BloodID int32 UnitBlood#ID  
FootprintTextureID int32 FootprintTextures#ID  
FootprintTextureLength float    
FootprintTextureWidth float    
FootprintParticleScale float    
FoleyMaterialID int32 Material#ID  
FootstepShakeSize int32    
DeathThudShakeSize int32    
SoundID int32 CreatureSoundData#ID  
CollisionWidth float    
CollisionHeight float    
MountHeight float    
GeoBoxMinX float    
GeoBoxMinY float    
GeoBoxMinZ float    
GeoBoxMaxX float    
GeoBoxMaxY float    
GeoBoxMaxZ float    
WorldEffectScale float    
AttachedEffectScale float    
MissileCollisionRadius float    
MissileCollisionPush float    
MissileCollisionRaise float